(ZER_O.04)

’025
Dana Tamir

/GAME

Cyberpunk gameplay across two worlds

Services
Concept design
Visual identity
Print materials
UX / UI

Zero Control — key visual

↓ Project story

(K.04)ZERO
CON.TROL

Cyberpunk gameplay across two worlds

One city, two worlds, zero control.

Zero Control is a cyberpunk board game developed in collaboration with Lila Osipov and Shaked Cohen. Set in Neon City, it combines physical gameplay with a companion app, leading players through missions, strategic decisions, and evolving challenges that shape the course of each game.

The project included the visual identity, game system, card design, packaging, app interface, and promotional materials, creating one cohesive futuristic world across physical and digital platforms.

(01)

/Logo

Zero Control logo on brand teal
(01) /Logo Wordmark · Brand system

A wordmark built for a world run by machines. Squared, angular letterforms read like a terminal font cut from metal, and the O in ZERO becomes a lens with a single point in the centre: the eye of the system that is always watching. CONTROL sits underneath in the same geometry, tight and locked into place.

Wordmark · Brand system

(02)

/Board

Neon City as a hex map: players move between districts, start and prison zones and hidden ? tiles, while red and purple nodes trigger engage and card draws. Each key location gets its own illustrated tile, like the workshop.

Game board · Location tiles

Zero Control game board
(02) /Board Game board · Location tiles
Workshop location tile
(02) /Board Game board · Location tiles

(03)

/Cards

A full card system: character cards with backstories and life tracks, rivals, and upgrade cards for weapons and bionic parts. A shared grid of hexagons, circuit lines and one accent colour per role keeps every deck part of the same world.

Card design · Characters · Upgrades

Upgrade cards
(03) /Cards Card design · Characters · Upgrades
Character cards
(03) /Cards Card design · Characters · Upgrades
Rival and upgrade cards
(03) /Cards Card design · Characters · Upgrades
Character and upgrade cards
(03) /Cards Card design · Characters · Upgrades

(04)

/Play

Board and companion app work together: the app runs missions and decisions while the table holds the fight. At the exhibition, the game was set up as a full Neon City corner, lights, props and all.

Gameplay · Companion app · Exhibition

Players around the Zero Control table
(04) /Play Gameplay · Companion app · Exhibition
Zero Control exhibition setup
(04) /Play Gameplay · Companion app · Exhibition